Waluigi pinball mario kart wii12/25/2023 ![]() Kalimari Desert reappears in Mario Kart Tour, starting with the Tokyo Tour. Later versions of the course would retain this change. The electric crossing bell sounds are also replaced with more appropriate American-style mechanical crossing bell sounds. Unlike in Mario Kart 64, the mini-map of this course does not show the path of the train track. Much like in Mario Kart 64, two trains are present, but only one train is present when doing online multiplayer races. The trains are also shorter: they have only three passenger carts while they had five in the original version of the track, and they now seem to travel more slowly. However, the train tunnel can no longer be entered because it is now an out-of-bounds area, making the lap glitch impossible in this game. Several wooden ramps also litter the inside and outside of the track, and as always, can be tricked to gain a small boost. The players can also use mushrooms to gain easy access to these ramps. There are now two shortcut ramps near the end of the first corner and before the third corner of the track to accommodate the new gliding feature, allowing racers to glide over the trains. ![]() Kalimari Desert makes its classic course debut in Mario Kart 7 as the first course of the Leaf Cup. This can only be performed on the first two laps. If done correctly, the lap will count, skipping almost the entire track. Afterwards they must turn around and use a Star before driving forwards to return to the course. The player must turn left and follow the train track into the tunnel until they pass where the finish line is on the actual course. The signs in later iterations of the course are unlettered.Ī notable shortcut can be found at the first train track crossing. In addition, the railroad crossing signs' lettering appears to be mirrored. The railroad crossing sounds are taken from real Japanese National Railway railroad crossing signals with electronic bells. ![]() It is possible, but very difficult, to cross the train track while the train is there by driving through the gap between the coaches. CPU drivers pull their brakes and stop at the railroad crossings when a train passes by. If the player runs into one of them, they are thrown in the air. Depending on what mode is being played, the trains may or may not have passenger coaches attached to them: when playing in single-player, the locomotives each have one coal tender and five passenger cars, whereas in two-player mode, the trains' lengths are halved, having an engine, a coal tender and only one passenger car each, and in three-player or four-player mode, the trains consist only of the locomotive, with no coal tender or passenger cars present. The trains constantly move counterclockwise around the track, often passing through the racers' path. The course's most notable feature is the two trains that go through the mesa. The train track that racers encounter makes a simple loop and can be driven on, however it costs time, and it will prevent a lap from counting if it is taken the entire way around. A slight right turn and a slight left turn then bring racers to the finish line. There is then one very long and gradual turn to the left, with one last item set at the end. Racers then cross over some train tracks and take a slight right turn, followed by another item set and a second railroad crossing. ![]() The course begins with a large gradual U-turn to the left, and the first set of Item Boxes lies in the middle. On both sides of the track is sand, with darker portions of the sand counting as out of bounds. The course takes place in a vast desert, with a large mesa on the left of the track. Luigi racing on Kalimari Desert Course layout Kalimari Desert (left) / Kalimari Desert 2 (right) ![]()
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